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Maksim Samsonov
Maksim Samsonov

Crayon Physics Deluxe

Crayon Physics Deluxe is a puzzle video game designed by Petri Purho and released on January 7, 2009. An early version, titled Crayon Physics, was released for Windows in June 2007.[1] Deluxe won the grand prize at the Independent Games Festival in 2008. It features a heavy emphasis on two-dimensional physics simulations, including gravity, mass, kinetic energy and transfer of momentum. The game includes a level editor and enables its players to download and share custom content via an online service.

Crayon Physics Deluxe

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Parents need to know that Crayon Physics Deluxe is a hand-drawn physics puzzle game based on the award-winning indie PC game of the same name. The puzzles go from easy to extremely difficult, and later puzzles will not be appropriate for young children. There is no objectionable content, though. The controls can be a little tricky to use, especially on an iPhone or iPod touch -- the iPad's larger screen is easier to work with. Level selection is difficult since there is no preview for what you are selecting. The game is good at letting players learn by experimenting as they use their mind and creativity to construct objects that can help them within the environment of each puzzle.

CRAYON PHYSICS DELUXE is an outstanding physics-puzzler. Unlike many similar games that provide you with a limited set of tools, this game lets you draw any object you choose, including hinges and ropes, to help you get the ball through the environment to the exit star. However, this incredible freedom comes at a price: very difficult puzzles, like how to get the ball from a tiny floating platform to the star that is far away and much higher up. The game offers no hints, so it is up to the player to come up with clever solutions. The graphics are made to look like crayon on newsprint, and have a child-like feel to them, which belies the difficulty level.

InstructionsYou play with crayons and physics. The goal of the game is to move the red ball so that it collects the stars. You can cause the red ball to move by drawing physical objects.

Teachers can use this game as an introduction to simple machines or basic physics concepts. Get students to play through a few levels and then share some of their solutions in front of the whole class. Use these talk alouds as a way to identify and define terms like "gravity" or point out the use of fulcrums.Teachers can also issue challenges to students, getting them to design levels that use particular simple machines or demonstrate concepts. These projects can be done in teams, and shared with the class as a whole. To get students experience with game design, have the class play and provide feedback for the levels. Then, based on this feedback, students should tweak their level designs. Play can be extended and contextualized through hands-on building and experimentation with projects from Make Online or DIY.

In Crayon Physics Deluxe, students draw the world into being -- a world infused with physics concepts and simple machines -- to solve puzzles in ways only bound by their imaginations. With each level, students must guide a ball to a star. Sometimes this means drawing ramps, sometimes it means creating makeshift machines operated by gravity, or which take advantage of momentum. Students can replay each level as many times as they choose, inventing new solutions, or improving on their previous ones. Data from their attempts is displayed on a score screen. Kids may also create their own levels for play, and can share them online with other players.

Despite limited explicit instruction, students are presented with opportunities for constructivist, conceptual learning -- learning that's accessible to students of a wide grade range and of a variety of ability levels. Dropping weights, building constructs, and interactive drawings allow students to intuit an understanding of important physics concepts like gravity, acceleration, and leverage while using simple machines like inclined planes and levers. The physics knowledge students gain has a very practical purpose because the better students understand these concepts and tools, the more options they have to solve levels. And since there's a variety of solutions, students can help each other out and return to the experience again and again.

The ball and all shapes that you draw with the help of your mouse (suddenly turned into a crayon) follow physics laws very strictly, which means that you have to calculate sizes and positions very carefully if you're to achieve your objective.

Back in 2007 Matt Blum reviewed Crayon Physics for the PC, an innovative game where you draw on-screen with a virtual crayon to solve puzzles. The Deluxe version of that is nearly ready to ship for PC, but the iPhone version is already out. I had a chance to sit down and give it a run-through.

Each stage in Crayon Physics Deluxe features at least two objects: a ball and one or more stars. Your goal is to move the ball to collect the stars and finish the stage. It's that simple. Using the left mouse button you can draw using crayon-style lines. Click, drag, and when you release, the shape you made comes alive and is given mass. You can draw wild shapes, plain shapes, lines, hearts, stars, bacon, monkeys, and everything in-between, it all interacts using realistic physics. You can even build rudimentary machines that are powered by gravity, attach shapes using hinges, and give the ball a little boost by clicking on it. Don't let typical gaming conventions limit yourself, as creativity is the key to enjoying Crayon Physics Deluxe.

Analysis: It's best to consider Crayon Physics Deluxe as a physics-based creativity tool as opposed to a puzzle game, even though there are certainly puzzle-like aspects to its structure. The real purpose is to let your imagination run wild coming up with strange solutions to each level. Most of the time there's no "intended" solution, though a simple box or two will usually do the trick. Don't be afraid to play with the game's own rules, either, such as allowing the ball to fall off-screen so it appears back at the starting point. You aren't penalized for losing the ball, nor do you have limited crayon ink or a finite number of shapes that can be on the screen at once. Seriously, just go wild with this one!

The game is packed with a sense of playful wonder that shows in many ways. For starters, you can draw on the world map, and your doodles are saved even when you quit the game. You can also change the color your crayon draws with using the mouse wheel button, a feature that only exists for aesthetic purposes.

We all love physics toys, and Crayon Physics Deluxe is easily one of the best. It's built around having fun, not challenging your brain, and if you walk into the experience with that in mind, you'll enjoy every moment of gameplay from start to finish.

Crayon Physics Deluxe is the full game that was developed out of the Crayon Physics prototype. It is a puzzle game of crayons and physics. The goal for each of the 80 levels is to move a red ball so it hits one or more yellow stars. The mouse (or a tablet PC) is used to draw physical objects of different colours which can move the ball, block it or provide a bridge. The objects interact with each other as well as with the environment. The left mouse button is used to draw, and the right one to erase objects. When the ball falls off the screen, it reappears at its original relocation. It is also possible to reset an entire level. The game is played against a scrap paper background and all objects have a crayon art style.

Even though the basic concept has not been changed, the physics model has been vastly improved. More types of shapes can be drawn and there are pins to connect them, which opens up the possibility to draw objects that act like hammers that swing down to kick the ball. The mouse wheel is used to change the colour of the lines and there are much more levels with different themes and variations. A new function allows the player to nudge the ball a little to the left or the right, but it has a reloading instance so that it cannot be used constantly.

Crayon Physics is one of those games that captured the interest of the Opposable Thumbs staff early on. Ever since the initial game was developed in the summer of 2007, it has managed to garner much press and acclaim, especially since developer Petri Purho revealed that he was working on a deluxe version of the game that would include improved physics and more levels. Now Crayon Physics Deluxe has finally been released, and it turns out that the game is just about everything we'd hoped for.

The basic idea behind Crayon Physics is that gamers have to get a ball to a point that is marked by a star. This is accomplished by drawing a number of different items that can act in a variety of ways to help get the ball from Point A to Point B. On a basic level, the drawings act as ramps or barriers, while more advanced implementation accomplishes a number of feats like creating weights and levers, as well as malleable platforms that can be affected by other creations. It's sort of like The Incredible Machine, but what that game would be like if a creative kid with a set of crayons was solving the puzzle instead of relying on the set items provided by the game.

However, the most powerful thing about the game is its charm. The visual presentation is meant to look like a folded up piece of paper that a child has been doodling on with crayons. Not only that, but the soundtrack is extremely unobtrusive and soothing. These combined factors actually make playing the game feel fairly relaxing, even as the puzzles become increasingly maddening: I never felt frustrated, even when I found myself stuck in certain areas while I worked through the first fifty levels. I only felt curious about what I could create that would allow me to progress further. 041b061a72


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